Knight of the Light
Clyde the Knight of the Light - he is Haldric IIs first knight and a true ideal of a knight. Among other things, King Haldric II trusts him because Clyde did an excellent job protecting the citizens from the occasional attacks during the time Wehlot was not completed. Actually, he is a Paladin but he never got the thing with the lance. But since he does not have a horse either, this doesn't undercut his idealness. Being on the path of a Paladin, he did his mandatory internship at Alduin where he was found to have quite some potential for the arcane arts and where he was trained to heal is comrades.
Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing._The presence of this unit inspires own units next to it to deal more damage in combat, though this only applies to units of lower or equal level.
Information
Advances from: | |
Advances to: | White Knight of the Light |
Cost: | 25 |
HP: | 55 |
Movement: | 6 |
XP: | 70 |
Level: | 2 |
Alignment: | lawful |
ID | Knight of the Light |
Abilities: | heals +4, inspire, inspire_1, inspire_2 |
Attacks (damage - count)
holy sword melee | 7 - 4 arcane | ||
lightbeam ranged | 5 - 1 arcane | magical |
Resistances
blade | 20% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |